Could this actually be playable?


Not gonna lie, November was rough. 

Still, I managed to get some writing done. Last time I had a plan and a format for repeatedly creating character archetypes. This time, without a structure to guide me (and quite a few days between writing sessions) I think it might be a lot more disjointed and forgetful.

I have written the core system for resolving the trouble you're characters get into. Hopefully in a way that is understandable. So If you're reading this, and you wanna help me out, read through the new sections and tell me one thing.

Is it a playable game?

The rules are still in effect, don't tell me about what's in it, I can't read anything about what I wrote. However, I would love to know what I have not written. Tell me what the game is missing, or anything you think it should have.

I'm thinking that December is going to be the last month of this strange experiment. Next year I'll go back and read my own game and see if I can imagine a way to make it a finished project. For now I'm a little lost and need some help figuring out what I'm even gonna write next month.

Thanks for sticking around through this writer's block breaking madness,

Cheers,
Jason

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Never Look back (current G-doc update)
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